The Z-machine is the interpreter that Infocom created to allow them to write a game once and run
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What if you wrote a parser game using only sentences taken verbatim from other parser games? Like a
Sophia and Manon chat about running game jams to foster creativity and experimentation, and to build bridges between
Trauma resists definitions. Nevertheless, people will try to write about it, even within interactive fiction.
In “The Bloody Wallpaper” the player is conscripted to work in a luxury hotel for a single evening.
Ian Greener recalls the vibrant early hobbyist IF scene in the UK, briefly discussing The Hobbit, The
Victor and manonamora report the results from the fourth quadrennial poll of the community's all-time favorite interactive fiction.
Mike Russo analyzes limited-parser games and parser-like choice games, and compares their design and motivations to those of