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A toothy wolf. Colored pencil strokes on heavily textured paper, its jaws, eyes, and the whole piece outlined in chunky red stitching.
Criticism/Theory

Parser poetics in Portrait With Wolf

Drew Cook's Portrait with Wolf bears the tagline “a different kind of IF art show.” It is part parser, part poem; while at the same time being neither parser nor poem. It is something completely original.

June 11, 2026
Community/Interview

Interview with SV Linwood

SV Linwood is an interactive fiction author, known for their award winning games, A Long Way to the Nearest Star, Dr Ludwig and the Devil, and most recently, winning Best in Show at the SpringThing, Cut the Sky.

July 21, 2025
Craft

Studies of ZIL, Part 2: How Does ZIL Work Anyway?

The basics of coding in Infocom's ZIL: Zork Implementation Language

July 14, 2025
Community/Interview

An Interview with Chandler Groover

Chandler Groover is an interactive fiction author, known for his influential games such as Eat Me, Toby’s Nose and Midnight. Swordfight., as well as his contribution in Fallen London’s storylines. He recently released The Bat, which won the 2024 IFComp.

December 16, 2024
A grid of some of Infocom's covers: Zork 2 and 3, Beyond Zork, Zork Zero, Moonmist, A Mind Forever Voyaging, Starcross, Suspended, Plundered Hearts, Ballyhoo, Hollywood Visionary, and Trinity
Craft

Studies of ZIL, Part 1

The Z-machine is the interpreter that Infocom created to allow them to write a game once and run it on a wide variety of different computers.

August 29, 2024
A closeup of shredded paper, in focus in the middle, blurry at the edges.
Craft

Game Design Lessons Learned Trying To Write A Cento

What if you wrote a parser game using only sentences taken verbatim from other parser games? Like a cento for text adventures?

August 14, 2024
Community/Interview

Game Jams’ Influence on Interactive Fiction

Sophia and Manon chat about running game jams to foster creativity and experimentation, and to build bridges between different IF communities and forms.

March 27, 2024
Theory

On Making Trauma Legible: How Interactive Fiction Identifies Trauma

Trauma resists definitions. Nevertheless, people will try to write about it, even within interactive fiction.

March 15, 2024
Craft

Behind “The Bloody Wallpaper”

In “The Bloody Wallpaper” the player is conscripted to work in a luxury hotel for a single evening. But menial labor isn’t famous for being fun, and “The Bloody Wallpaper” is premium DLC for an online game: it needs to be fun, doesn’t it?

November 15, 2023
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    Studies of ZIL, Part 2: How Does ZIL Work Anyway?
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    Interview with SV Linwood
  • Drew Cook

    An Interview with Autumn Chen
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