Sophia and Manon chat about running game jams to foster creativity and experimentation, and to build bridges between different IF communities and forms.
In “The Bloody Wallpaper” the player is conscripted to work in a luxury hotel for a single evening. But menial labor isn’t famous for being fun, and “The Bloody Wallpaper” is premium DLC for an online game: it needs to be fun, doesn’t it?
Ian Greener recalls the vibrant early hobbyist IF scene in the UK, briefly discussing The Hobbit, The Philosopher's Quest, and interactive fiction creation tool The Quill, before turning to a long discussion of the 1984 game Hampstead.
Mike Russo analyzes limited-parser games and parser-like choice games, and compares their design and motivations to those of graphical point-n-click adventure games.