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The Latest

Community/Interview

An Interview with Chandler Groover

Chandler Groover is an interactive fiction author, known for his influential games such as Eat Me, Toby’s Nose and Midnight. Swordfight., as well as his contribution in Fallen London’s storylines. He recently released The Bat, which won the 2024 IFComp.

December 16, 2024
A grid of some of Infocom's covers: Zork 2 and 3, Beyond Zork, Zork Zero, Moonmist, A Mind Forever Voyaging, Starcross, Suspended, Plundered Hearts, Ballyhoo, Hollywood Visionary, and Trinity
Community

Studies of ZIL, Part 1

The Z-machine is the interpreter that Infocom created to allow them to write a game once and run it on a wide variety of different computers.

August 29, 2024
A closeup of shredded paper, in focus in the middle, blurry at the edges.
Craft

Game Design Lessons Learned Trying To Write A Cento

What if you wrote a parser game using only sentences taken verbatim from other parser games? Like a cento for text adventures?

August 14, 2024
Community/Interview

Game Jams’ Influence on Interactive Fiction

Sophia and Manon chat about running game jams to foster creativity and experimentation, and to build bridges between different IF communities and forms.

March 27, 2024
Theory

On Making Trauma Legible: How Interactive Fiction Identifies Trauma

Trauma resists definitions. Nevertheless, people will try to write about it, even within interactive fiction.

March 15, 2024
Craft

Behind “The Bloody Wallpaper”

In “The Bloody Wallpaper” the player is conscripted to work in a luxury hotel for a single evening. But menial labor isn’t famous for being fun, and “The Bloody Wallpaper” is premium DLC for an online game: it needs to be fun, doesn’t it?

November 15, 2023
A pixel-art illustration of two Afghan hounds on a sofa in a swanky house.
Theory

“Hampstead” and Interactive Fiction in the UK in the 1980s

Ian Greener recalls the vibrant early hobbyist IF scene in the UK, briefly discussing The Hobbit, The Philosopher's Quest, and interactive fiction creation tool The Quill, before turning to a long discussion of the 1984 game Hampstead.

November 5, 2023
Counterfeit Monkey's cover image: a crumpled bill with the number 50 in one corner, an engineering diagram, torn paper, and a stylized cat (monkey?) peering out from behind them.
Community/News

The 2023 Interactive Fiction Top 50

Victor and manonamora report the results from the fourth quadrennial poll of the community's all-time favorite interactive fiction.

September 14, 2023
a screenshot from Curse of Monkey Island that looks like an interactive cartoon, showing the pirate protagonist exploring a ship’s hold full of treasure. The interface is displayed as a pop-up of a gold doubloon, with exaggerated icons for a hand, a skull with eyes, and a parrot head.
Theory

Guybrush’s Heirs

Mike Russo analyzes limited-parser games and parser-like choice games, and compares their design and motivations to those of graphical point-n-click adventure games.

August 21, 2023
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Latest Articles

Authors

  • Victor Gijsbers

    Spencer’s floozie: gender and gameplay in Christminster
  • kastel

    On Making Trauma Legible: How Interactive Fiction Identifies Trauma
  • manonamora

    An Interview with Chandler Groover
  • Ian Greener

    “Hampstead” and Interactive Fiction in the UK in the 1980s
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