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Hugo Labrande

Hugo Labrande has been writing parser IF for almost 20 years, mostly in the French scene, where he also authored many articles on IF theory. His latest project was “Tristam Island”, a retro-inspired parser game released on 30+ platforms, now free. His penchant for the obscure and the experimental means he knows too much about French text adventures before 1983; thinks the Tiger 2-XL is due for a rediscovery; still programs in Inform 6; and wrote a parser game in Twine for a live Twitch show.

A closeup of shredded paper, in focus in the middle, blurry at the edges.
Craft

Game Design Lessons Learned Trying To Write A Cento

What if you wrote a parser game using only sentences taken verbatim from other parser games? Like a cento for text adventures?

August 14, 2024

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