Ian Greener recalls the vibrant early hobbyist IF scene in the UK, briefly discussing The Hobbit, The Philosopher's Quest, and interactive fiction creation tool The Quill, before turning to a long discussion of the 1984 game Hampstead.
Trauma resists definitions. Nevertheless, people will try to write about it, even within interactive fiction.
Ian Greener recalls the vibrant early hobbyist IF scene in the UK, briefly discussing The Hobbit, The Philosopher's Quest, and interactive fiction creation tool The Quill, before turning to a long discussion of the 1984 game Hampstead.
Mike Russo analyzes limited-parser games and parser-like choice games, and compares their design and motivations to those of graphical point-n-click adventure games.
Victor takes a look at the historical role of the female protagonist in Gareth Rees' seminal Christminster.